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Default Navy Carrier Pilots - Overpaid?

On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite" wrote:

On 2/16/2015 6:31 PM, wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes - in sims or
real planes, the nose of the plane is in front of you. With an RC plane, at least
part of the time, the nose is pointed at you. That means the left and right controls
are reversed. This, I believe, is what causes the most problems, at least for me.


Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally.



I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.

I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.


Many of the airplanes flown at our field fly in excess of 100mph - and that's
measured by radar.

One of our guys has one of these:
http://www.modelairplanenews.com/blo...ini-radar-gun/

They measure real speed, not scale speed.

Since I've never flown a real airplane, I can't argue your 'turns and maneuvers'
statement. I know that if I bank my airplane using the ailerons and don't give it
some up elevator, it will head for the dirt. Perhaps you could tell us what the big
differences are.

I'm thinking the biggest difference is that my crash isn't going to kill anyone. Oh,
and my pre-flight checklist is shorter!
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Mon, 16 Feb 2015 19:54:29 -0500, Keyser Söze wrote:

On 2/16/15 7:08 PM, Mr. Luddite wrote:
On 2/16/2015 6:31 PM, wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes
- in sims or
real planes, the nose of the plane is in front of you. With an RC
plane, at least
part of the time, the nose is pointed at you. That means the left and
right controls
are reversed. This, I believe, is what causes the most problems, at
least for me.

Another related difference is that pilots in a real plane has a seat
of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying
towards you and the controls are reversed, your can turn your body so
the transmitter is faced the same way as the plane, but look back over
your shoulder at the plane. That way the stick moves to the right,
the plane moves to the right. It's a crutch, but with some more stick
time it'll come naturally.



I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.

I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.



What happens when your toy plane crashes? It breaks.
What happens when a real airplane crashes? Death and destruction.


And that, my friends, is the big difference!
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Mon, 16 Feb 2015 20:18:55 -0500, "Mr. Luddite" wrote:

On 2/16/2015 7:54 PM, Keyser Söze wrote:
On 2/16/15 7:08 PM, Mr. Luddite wrote:
On 2/16/2015 6:31 PM, wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes
- in sims or
real planes, the nose of the plane is in front of you. With an RC
plane, at least
part of the time, the nose is pointed at you. That means the left and
right controls
are reversed. This, I believe, is what causes the most problems, at
least for me.

Another related difference is that pilots in a real plane has a seat
of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying
towards you and the controls are reversed, your can turn your body so
the transmitter is faced the same way as the plane, but look back over
your shoulder at the plane. That way the stick moves to the right,
the plane moves to the right. It's a crutch, but with some more stick
time it'll come naturally.



I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.

I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.



What happens when your toy plane crashes? It breaks.
What happens when a real airplane crashes? Death and destruction.





True.

I've seen some large RC planes that appear to be very realistic in
flight, maneuvers, take-offs and landings but the smaller ones I've
seen people flying are way out of scale to anything real. They can
do turns, climbs, etc. that would cause a human pilot to pass out
or worse.

The bigger ones fly slower, maneuver more slowly and look much more
realistic.

The smaller ones, depending on the configuration, can fly slower, maneuver more
slowly and also look very realistic. My Apprentice, with its tremendous wing area,
can stay aloft at little more than a walking speed.

Something like this, on the other hand, requires some speed just to stay aloft.

https://www.youtube.com/watch?featur...&v=uN5BD4e55hE

I am not knocking those who enjoy the RC hobby thing. I just don't
think you can come close to comparing it to actual flying.

Why not? Granted, you're not in the airplane, but other than that what's the big
difference?


Heard something on the new the other day about proposed regulations
governing RC and drone flying. One was an FAA Certificate which, I
assume, means a demonstration of basic proficiency.


All the clubs around here require a proficiency test before allowing solo flying.
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Mon, 16 Feb 2015 18:49:05 -0800 (PST), True North wrote:

Mr. Luddite
- show quoted text -


Snip...
"Heard something on the new the other day about proposed regulations
governing RC and drone flying. * One was an FAA Certificate which, I
assume, means a demonstration of basic proficiency."


Oh oh...there goes Johnny's short career.


Perhaps you missed it. I don't fly drones.
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Tue, 17 Feb 2015 05:51:02 -0500, "Mr. Luddite" wrote:

On 2/16/2015 11:31 PM, wrote:
On Mon, 16 Feb 2015 18:49:05 -0800 (PST), True North
wrote:

Mr. Luddite
- show quoted text -


Snip...
"Heard something on the new the other day about proposed regulations
governing RC and drone flying. One was an FAA Certificate which, I
assume, means a demonstration of basic proficiency."


Oh oh...there goes Johnny's short career.


The proposed rule would only apply to commercial operators and this is
about drones, not conventional RC aircraft.



Depends on how you interpret the wording ... and it certainly appears to
apply to recreational flying as well as commercial. Summary:

The Federal Aviation Administration today is publishing new proposed
rules for "small unmanned aircraft systems" — commonly (but not entirely
accurately) referred to as "drones" — that would require an operator
certificate and the user to be at least 17 years old. The proposed rules
also would dictate when and where and how such "unmanned aerial
systems," such as (but not limited to) the type controlled by
smartphones and tablets could be flown.

The broad strokes for platforms weighing less than 4 pounds:

Be older than 17 and pass a written test every two years.
The operator must be in visual contact with the aircraft without using
cameras or binoculars.
No flying over people, unless they're the ones controlling the aircraft.
A 500-foot altitude limit.
Aircraft can't fly faster than 100 mph.
Other obvious rules such as not straying into airport flight paths or
restricted airspace, or posing "a hazard to other aircraft, people or
property."


"small unmanned aircraft systems" .... "unmanned aerial systems" ....
"aircraft" .... that would seem to include more than just "drones".


I can't find anything except references to drones when I do a search, and even then
the references are to commercial drones.

--

Guns don't cause problems. The behavior
of certain gun owners causes problems.


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Default Navy Carrier Pilots - Overpaid?

On Mon, 16 Feb 2015 17:18:29 -0800 (PST), wrote:

On Monday, February 16, 2015 at 7:08:10 PM UTC-5, Mr. Luddite wrote:
On 2/16/2015 6:31 PM,
wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes - in sims or
real planes, the nose of the plane is in front of you. With an RC plane, at least
part of the time, the nose is pointed at you. That means the left and right controls
are reversed. This, I believe, is what causes the most problems, at least for me.

Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally.



I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.

I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.


If you think about it, it's very similar. The same rules apply, the aircraft reacts the same way. RC planes can do things that real planes can't, but they also suffer from the fact that they don't fly quite the same way. Said another way, the air molecules are still the same size, while the wings and control surfaces of RC planes are far smaller. That's why truly scale RC planes don't tend to fly very well.

Good RC pilots can fly very realistically. I saw a jet done up in Fed-Ex colors being flown slowly and with coordinated turns. It looked very real, except for the size, although it was still large with about a 10 foot wingspan.

But while you may have not meant it, your attitude is common with "real" pilots. They think of RC planes as toys. And they crash them when they first try to fly them, thinking that if they can fly the real thing, they can fly the toy. They cannot.

Real pilots hope to walk away from a crash. RC pilots walk towards it!


Sometimes with tears in their eyes!
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Mon, 16 Feb 2015 20:35:18 -0500, "Mr. Luddite" wrote:

On 2/16/2015 8:18 PM, wrote:
On Monday, February 16, 2015 at 7:08:10 PM UTC-5, Mr. Luddite wrote:
On 2/16/2015 6:31 PM,
wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes - in sims or
real planes, the nose of the plane is in front of you. With an RC plane, at least
part of the time, the nose is pointed at you. That means the left and right controls
are reversed. This, I believe, is what causes the most problems, at least for me.

Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally.



I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.

I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.


If you think about it, it's very similar. The same rules apply, the aircraft reacts the same way. RC planes can do things that real planes can't, but they also suffer from the fact that they don't fly quite the same way. Said another way, the air molecules are still the same size, while the wings and control surfaces of RC planes are far smaller. That's why truly scale RC planes don't tend to fly very well.

Good RC pilots can fly very realistically. I saw a jet done up in Fed-Ex colors being flown slowly and with coordinated turns. It looked very real, except for the size, although it was still large with about a 10 foot wingspan.

But while you may have not meant it, your attitude is common with "real" pilots. They think of RC planes as toys. And they crash them when they first try to fly them, thinking that if they can fly the real thing, they can fly the toy. They cannot.

Real pilots hope to walk away from a crash. RC pilots walk towards it!



I wasn't knocking RC flying. I know a lot of people enjoy it. I also
know a lot of people who think it's similar to actual flying (which it
isn't). As you point out the scale is totally different, the power to
weight ratio is different and the control surfaces behave differently.
I've tried a couple once in flight. You're right. I can land an
airplane but I'd crash an RC if I tried applying my flying instincts and
control.

Back when I was flying I used to play with whatever the current version
of Microsoft Flight Simulator was at the time. I had the yoke and pedal
controller set up. It was not exactly like flying but was pretty close
in many ways, especially how the wing surfaces reacted in the simulator.
Even more realistic when you added in a little "weather" and turbulence.
I think that was much closer to the "feel" of actually flying than a RC
plane can ever be.


Flight simulators such as Microsoft's have very, very little resemblance to RC
flying.

You keep saying its not similar to actual flying. How do the control surfaces behave
differently? What is the power to weight ration of the 'real' airplanes to which you
refer? Do RC airplanes have a lot more power to weight? Less?

Here are the motor specs for my motor:

Power 15 Brushless Outrunner Motor, 950Kv
Key Features

Equivalent to a 15-size glow engine for sport and scale airplanes weighing 36–56
oz (1020–1590 g)
Ideal for 3D airplanes weighing 32–40 oz (910–1135 g)
Ideal for models requiring up to 575 watts of power
High-torque, direct-drive alternative to inrunner brushless motors
Includes mount, prop adapters and mounting hardware
External rotor design—5mm shaft can easily be reversed for alternative motor
installations
Slotted 14-pole outrunner design
High-quality construction with ball bearings and hardened steel shaft

Here are my airplane specs:

Apprentice S 15e RTF with SAFE
Product Specifications
Wingspan: 59.0 in (1500mm)
Overall Length: 42.5 in (1080mm)
Wing Area: 515 sq. in. (33.2 sq. dm.)
Flying Weight: 49.0 oz (1390 g)
Motor Size: 15-size brushless outrunner
Radio: Spektrum DX5e transmitter (included)
CG (center of gravity): 3-1/8 in (79.0mm) back from the leading edge of wing
Prop Size: 11 x 8
Speed Control : 30-amp brushless (installed)
Recommended Battery: 11.1V 3S 3200mAh LiPo (included)
Flaps: No
Retracts: No
Control Throw (Ailerons): Low: 0.71 in (18mm); High: 0.91 in (23mm)
Control Throw (Elevator): Low: 0.71 in (18mm); High: 0.91 in (23mm)
Control Throw (Rudder): Low: 1.10 in (28mm); High: 1.35 in (35mm)

How does one compare the 'power to weight' ratio?
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Tue, 17 Feb 2015 11:45:30 -0500, KC wrote:

On 2/16/2015 6:31 PM, wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes - in sims or
real planes, the nose of the plane is in front of you. With an RC plane, at least
part of the time, the nose is pointed at you. That means the left and right controls
are reversed. This, I believe, is what causes the most problems, at least for me.


Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally.


I have seen them with a live screen so you can fly with a cockpit point
of view on your controller... Not sure how fast it updates for real time
but the one I saw was a quad copter so it was not as fast...


That's called First Person View, or FPV. The camera is on the aircraft and sends a
video signal back to the pilot. He receives the signal and views it on a tablet or
through a headset.
--

Guns don't cause problems. The behavior
of certain gun owners causes problems.
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Default Navy Carrier Pilots - Overpaid?

On Tuesday, February 17, 2015 at 12:44:42 PM UTC-5, John H. wrote:
On Mon, 16 Feb 2015 20:35:18 -0500, "Mr. Luddite" wrote:

On 2/16/2015 8:18 PM, wrote:
On Monday, February 16, 2015 at 7:08:10 PM UTC-5, Mr. Luddite wrote:
On 2/16/2015 6:31 PM,
wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:

The big difference between simulators/real airplanes and RC airplanes - in sims or
real planes, the nose of the plane is in front of you. With an RC plane, at least
part of the time, the nose is pointed at you. That means the left and right controls
are reversed. This, I believe, is what causes the most problems, at least for me.

Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC.

Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally.



I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.

I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.

If you think about it, it's very similar. The same rules apply, the aircraft reacts the same way. RC planes can do things that real planes can't, but they also suffer from the fact that they don't fly quite the same way. Said another way, the air molecules are still the same size, while the wings and control surfaces of RC planes are far smaller. That's why truly scale RC planes don't tend to fly very well.

Good RC pilots can fly very realistically. I saw a jet done up in Fed-Ex colors being flown slowly and with coordinated turns. It looked very real, except for the size, although it was still large with about a 10 foot wingspan.

But while you may have not meant it, your attitude is common with "real" pilots. They think of RC planes as toys. And they crash them when they first try to fly them, thinking that if they can fly the real thing, they can fly the toy. They cannot.

Real pilots hope to walk away from a crash. RC pilots walk towards it!



I wasn't knocking RC flying. I know a lot of people enjoy it. I also
know a lot of people who think it's similar to actual flying (which it
isn't). As you point out the scale is totally different, the power to
weight ratio is different and the control surfaces behave differently.
I've tried a couple once in flight. You're right. I can land an
airplane but I'd crash an RC if I tried applying my flying instincts and
control.

Back when I was flying I used to play with whatever the current version
of Microsoft Flight Simulator was at the time. I had the yoke and pedal
controller set up. It was not exactly like flying but was pretty close
in many ways, especially how the wing surfaces reacted in the simulator.
Even more realistic when you added in a little "weather" and turbulence.
I think that was much closer to the "feel" of actually flying than a RC
plane can ever be.


Flight simulators such as Microsoft's have very, very little resemblance to RC
flying.

You keep saying its not similar to actual flying. How do the control surfaces behave
differently? What is the power to weight ration of the 'real' airplanes to which you
refer? Do RC airplanes have a lot more power to weight? Less?


I'm not aware of any full scale prop driven planes that can hang, or hover, on their prop. Some of of the most powerful and capable stunt planes flown by Patty Wagstaff, Matt Chapman, etc... can be flown level, pulled to verticle with full power, and they will stop climbing after some distance and go into the classic tail slide.

RC planes *can* have a P/W ratio far higher than what is possible in full scale. I'm sure you've seen some video or someone at your field that can fly in "3D" mode. A properly equipped RC plane can hang virtually motionless on its prop for some time, then accelerate straight up.

Same for RC helicopters. They can do things that no full scale heli could ever attempt. The laws of physics just can't be broken.

Oh, and I agree with you about how similar flying RC and full scale really is. I've said it before, but with RC you lose the 1st person, seat of the pants experience that full scale pilots have. But the wings, rudder, elevator, ailerons, vertical and horizontal stabilizers all do the same exact things on RC as they do with full scale aircraft. The biggest difference is where the pilots are, in respect to their planes, while manipulating the controls.
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