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#202
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posted to rec.boats
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On 2/18/2015 9:31 AM, Abit Loco wrote:
On Wed, 18 Feb 2015 09:19:58 -0500, KC wrote: On 2/17/2015 12:16 PM, Abit Loco wrote: On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite" wrote: On 2/16/2015 6:31 PM, wrote: On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote: The big difference between simulators/real airplanes and RC airplanes - in sims or real planes, the nose of the plane is in front of you. With an RC plane, at least part of the time, the nose is pointed at you. That means the left and right controls are reversed. This, I believe, is what causes the most problems, at least for me. Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC. Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally. I don't think there's much at all in common comparing RC flying and flying a real airplane. Speed scale is totally different. Turns and maneuvers are not anything close to being realistic to flying an airplane. I see it as a fun hobby for many but to compare it to actually flying an airplane it isn't even close. Many of the airplanes flown at our field fly in excess of 100mph - and that's measured by radar. One of our guys has one of these: http://www.modelairplanenews.com/blo...ini-radar-gun/ They measure real speed, not scale speed. Since I've never flown a real airplane, I can't argue your 'turns and maneuvers' statement. I know that if I bank my airplane using the ailerons and don't give it some up elevator, it will head for the dirt. Perhaps you could tell us what the big differences are. I'm thinking the biggest difference is that my crash isn't going to kill anyone. Oh, and my pre-flight checklist is shorter! Has anybody mentioned the seat of the pants feeling? I mean, that must help you fly in some respect feeling the plane under you? Yup, that was mentioned. That feeling does not occur when flying an RC aircraft, although some asshole puckering often does. That's the part that facinates me... I have always worked out eyes closed to the point where do very tight things sometimes I catch myself with my eyes closed... it's a thing.. Anyway, I have always wondered how much input you get from your "pants" and which of the input you can trust in that environment... |
#203
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posted to rec.boats
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On Wed, 18 Feb 2015 20:13:06 -0500, KC wrote:
On 2/18/2015 4:05 PM, Stick Left-Steer Left wrote: On Wed, 18 Feb 2015 15:37:57 -0500, Wayne.B wrote: On Wed, 18 Feb 2015 15:07:12 -0500, wrote: All the work needs to be done by a licensed mechanic and parts make boat parts look like peanuts. === Every single part has to be certified and traceable back to its place and date of manufacture. You can't buy 'em out behind the shed from someone's trunk at a 'plane show' in Virginia? Well, ****. Guess I'll have to do without. There are a lot of very airworthy and proven "experimental" aircraft out there. Are they held to the same standard as registered aircraft? There is a huge rc club down by our practice track. I have seen everything from gas and electric rc planes to manned single seat eggbeaters and several kinds of ultra light paragliders, etc take off and fly around there. === I'm not an expert on the regulations but I do know that experimental aircraft are not held to the same standards. Whether they are truly airworthy or not could be debated. I believe that John Denver died flying an experimental aircraft, and a former neighbor of mine almost killed himself crashing an ultra light last year. Another former neighbor was left crippled for life after crashing a home built (experimental) plane. |
#204
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posted to rec.boats
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On 2/18/2015 3:00 PM, Mr. Luddite wrote:
On 2/18/2015 9:19 AM, KC wrote: On 2/17/2015 12:16 PM, Abit Loco wrote: On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite" wrote: On 2/16/2015 6:31 PM, wrote: On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote: The big difference between simulators/real airplanes and RC airplanes - in sims or real planes, the nose of the plane is in front of you. With an RC plane, at least part of the time, the nose is pointed at you. That means the left and right controls are reversed. This, I believe, is what causes the most problems, at least for me. Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC. Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally. I don't think there's much at all in common comparing RC flying and flying a real airplane. Speed scale is totally different. Turns and maneuvers are not anything close to being realistic to flying an airplane. I see it as a fun hobby for many but to compare it to actually flying an airplane it isn't even close. Many of the airplanes flown at our field fly in excess of 100mph - and that's measured by radar. One of our guys has one of these: http://www.modelairplanenews.com/blo...ini-radar-gun/ They measure real speed, not scale speed. Since I've never flown a real airplane, I can't argue your 'turns and maneuvers' statement. I know that if I bank my airplane using the ailerons and don't give it some up elevator, it will head for the dirt. Perhaps you could tell us what the big differences are. I'm thinking the biggest difference is that my crash isn't going to kill anyone. Oh, and my pre-flight checklist is shorter! Has anybody mentioned the seat of the pants feeling? I mean, that must help you fly in some respect feeling the plane under you? "Seat of the pants" flying is something that a person with a natural pilot aptitude develops. I never have. At one point in the flight instruction period my CFI commented that engineering types often have a tough time developing a "feel" for the airplane. We tend to be too analytical and fly "by the books". He was right. I took me longer than normal to feel totally comfortable flying. I think it might correlate somewhat to riding a bike in bad conditions like crooked ruts or bad bump areas... we look way ahead and feel the bike go though.. sound about right? One of the hardest things to do is going through a long 60 foot long rut, 4 inches wide and 18 inches deep with crossruts and lots of squiggles and loosen up on the bars so you are really just marking their positition rather than steering the bike... I am very good at it because for some stupid reason I trust my bike and literally go through with my fingertips on the grips.. when I crash though, it's bad... |
#205
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posted to rec.boats
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On Wed, 18 Feb 2015 20:22:02 -0500, KC wrote:
If you want I will say something about countersteering and you both can come after me.... but the two of you need to knock it off. === Funny you should mention countersteering. One of my new boat toys over the past year is an electric bicycle. Remembering the spirited (and sometimes contentious) discussions about countersteering, I did a few experiments on the bike. Nudging the handle bars a tad to the left did induce a lean to the left which of course is essential for a left turn. Vice versa of course nudging to the right. I think this is something that we normally do without really thinking about it, sort of the same way that we don't usually think about balancing. |
#206
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posted to rec.boats
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On 2/18/2015 8:24 PM, KC wrote:
On 2/18/2015 9:31 AM, Abit Loco wrote: On Wed, 18 Feb 2015 09:19:58 -0500, KC wrote: On 2/17/2015 12:16 PM, Abit Loco wrote: On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite" wrote: On 2/16/2015 6:31 PM, wrote: On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote: The big difference between simulators/real airplanes and RC airplanes - in sims or real planes, the nose of the plane is in front of you. With an RC plane, at least part of the time, the nose is pointed at you. That means the left and right controls are reversed. This, I believe, is what causes the most problems, at least for me. Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC. Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally. I don't think there's much at all in common comparing RC flying and flying a real airplane. Speed scale is totally different. Turns and maneuvers are not anything close to being realistic to flying an airplane. I see it as a fun hobby for many but to compare it to actually flying an airplane it isn't even close. Many of the airplanes flown at our field fly in excess of 100mph - and that's measured by radar. One of our guys has one of these: http://www.modelairplanenews.com/blo...ini-radar-gun/ They measure real speed, not scale speed. Since I've never flown a real airplane, I can't argue your 'turns and maneuvers' statement. I know that if I bank my airplane using the ailerons and don't give it some up elevator, it will head for the dirt. Perhaps you could tell us what the big differences are. I'm thinking the biggest difference is that my crash isn't going to kill anyone. Oh, and my pre-flight checklist is shorter! Has anybody mentioned the seat of the pants feeling? I mean, that must help you fly in some respect feeling the plane under you? Yup, that was mentioned. That feeling does not occur when flying an RC aircraft, although some asshole puckering often does. That's the part that facinates me... I have always worked out eyes closed to the point where do very tight things sometimes I catch myself with my eyes closed... it's a thing.. Anyway, I have always wondered how much input you get from your "pants" and which of the input you can trust in that environment... If you were flying an airplane straight and level and then were blindfolded so you couldn't see the instruments or have any ground reference, you would fairly quickly find yourself in some kind of unusual attitude. You might have the airplane climbing, banking, descending or even with the wings perpendicular to the ground. You wouldn't know it or detect it by any "seat of the pants" input. |
#207
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posted to rec.boats
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On 2/18/2015 8:51 PM, Wayne.B wrote:
On Wed, 18 Feb 2015 20:22:02 -0500, KC wrote: If you want I will say something about countersteering and you both can come after me.... but the two of you need to knock it off. === Funny you should mention countersteering. One of my new boat toys over the past year is an electric bicycle. Remembering the spirited (and sometimes contentious) discussions about countersteering, I did a few experiments on the bike. Nudging the handle bars a tad to the left did induce a lean to the left which of course is essential for a left turn. Vice versa of course nudging to the right. I think this is something that we normally do without really thinking about it, sort of the same way that we don't usually think about balancing. In order to avoid any confusion I think you should clarify your statement. When you say "nudge the handle bars (plural) a tad to the left" is the right handle bar pushed forward slightly with the left handle bar pulled back an equal amount? If so, that's not counter steering but would be appropriate at very slow speeds. If, in fact, the opposite is true, meaning the *left* handle bar is nudged forward slightly with the right handle bar pulled back an equal amount and you make a *left* turn ... that is counter steering. |
#208
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posted to rec.boats
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On Wed, 18 Feb 2015 20:55:53 -0500, "Mr. Luddite"
wrote: On 2/18/2015 8:24 PM, KC wrote: On 2/18/2015 9:31 AM, Abit Loco wrote: On Wed, 18 Feb 2015 09:19:58 -0500, KC wrote: On 2/17/2015 12:16 PM, Abit Loco wrote: On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite" wrote: On 2/16/2015 6:31 PM, wrote: On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote: The big difference between simulators/real airplanes and RC airplanes - in sims or real planes, the nose of the plane is in front of you. With an RC plane, at least part of the time, the nose is pointed at you. That means the left and right controls are reversed. This, I believe, is what causes the most problems, at least for me. Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC. Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally. I don't think there's much at all in common comparing RC flying and flying a real airplane. Speed scale is totally different. Turns and maneuvers are not anything close to being realistic to flying an airplane. I see it as a fun hobby for many but to compare it to actually flying an airplane it isn't even close. Many of the airplanes flown at our field fly in excess of 100mph - and that's measured by radar. One of our guys has one of these: http://www.modelairplanenews.com/blo...ini-radar-gun/ They measure real speed, not scale speed. Since I've never flown a real airplane, I can't argue your 'turns and maneuvers' statement. I know that if I bank my airplane using the ailerons and don't give it some up elevator, it will head for the dirt. Perhaps you could tell us what the big differences are. I'm thinking the biggest difference is that my crash isn't going to kill anyone. Oh, and my pre-flight checklist is shorter! Has anybody mentioned the seat of the pants feeling? I mean, that must help you fly in some respect feeling the plane under you? Yup, that was mentioned. That feeling does not occur when flying an RC aircraft, although some asshole puckering often does. That's the part that facinates me... I have always worked out eyes closed to the point where do very tight things sometimes I catch myself with my eyes closed... it's a thing.. Anyway, I have always wondered how much input you get from your "pants" and which of the input you can trust in that environment... If you were flying an airplane straight and level and then were blindfolded so you couldn't see the instruments or have any ground reference, you would fairly quickly find yourself in some kind of unusual attitude. You might have the airplane climbing, banking, descending or even with the wings perpendicular to the ground. You wouldn't know it or detect it by any "seat of the pants" input. === When I was taking lessons in a Cessna 172 the instructor used to tell me that the plane would fly itself if you took your hands off of everything. I think that assumes tthat you're already trimmed for straight and level flight. I tried it a few times and it seemed to work. |
#209
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posted to rec.boats
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On 2/18/2015 9:07 PM, Wayne.B wrote:
On Wed, 18 Feb 2015 20:55:53 -0500, "Mr. Luddite" wrote: On 2/18/2015 8:24 PM, KC wrote: On 2/18/2015 9:31 AM, Abit Loco wrote: On Wed, 18 Feb 2015 09:19:58 -0500, KC wrote: On 2/17/2015 12:16 PM, Abit Loco wrote: On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite" wrote: On 2/16/2015 6:31 PM, wrote: On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote: The big difference between simulators/real airplanes and RC airplanes - in sims or real planes, the nose of the plane is in front of you. With an RC plane, at least part of the time, the nose is pointed at you. That means the left and right controls are reversed. This, I believe, is what causes the most problems, at least for me. Another related difference is that pilots in a real plane has a seat of the pants, first person view. Not so with RC. Something that helps newbies to RC is that when the airplane is flying towards you and the controls are reversed, your can turn your body so the transmitter is faced the same way as the plane, but look back over your shoulder at the plane. That way the stick moves to the right, the plane moves to the right. It's a crutch, but with some more stick time it'll come naturally. I don't think there's much at all in common comparing RC flying and flying a real airplane. Speed scale is totally different. Turns and maneuvers are not anything close to being realistic to flying an airplane. I see it as a fun hobby for many but to compare it to actually flying an airplane it isn't even close. Many of the airplanes flown at our field fly in excess of 100mph - and that's measured by radar. One of our guys has one of these: http://www.modelairplanenews.com/blo...ini-radar-gun/ They measure real speed, not scale speed. Since I've never flown a real airplane, I can't argue your 'turns and maneuvers' statement. I know that if I bank my airplane using the ailerons and don't give it some up elevator, it will head for the dirt. Perhaps you could tell us what the big differences are. I'm thinking the biggest difference is that my crash isn't going to kill anyone. Oh, and my pre-flight checklist is shorter! Has anybody mentioned the seat of the pants feeling? I mean, that must help you fly in some respect feeling the plane under you? Yup, that was mentioned. That feeling does not occur when flying an RC aircraft, although some asshole puckering often does. That's the part that facinates me... I have always worked out eyes closed to the point where do very tight things sometimes I catch myself with my eyes closed... it's a thing.. Anyway, I have always wondered how much input you get from your "pants" and which of the input you can trust in that environment... If you were flying an airplane straight and level and then were blindfolded so you couldn't see the instruments or have any ground reference, you would fairly quickly find yourself in some kind of unusual attitude. You might have the airplane climbing, banking, descending or even with the wings perpendicular to the ground. You wouldn't know it or detect it by any "seat of the pants" input. === When I was taking lessons in a Cessna 172 the instructor used to tell me that the plane would fly itself if you took your hands off of everything. I think that assumes tthat you're already trimmed for straight and level flight. I tried it a few times and it seemed to work. That's true, especially in a Cessna. I wasn't referring to taking your hands off the yoke or feet off the rudder however. I was referring to flying the airplane based on no instrument or visual references. You would input what your "sense" tells you but your sense would be all screwed up due to no feedback. The term "seat of the pants" in flying doesn't refer to physical input data. It refers to flying naturally without having to think about every step you are taking. I was never very good at it. |
#210
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posted to rec.boats
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On Wed, 18 Feb 2015 21:15:04 -0500, "Mr. Luddite"
wrote: The term "seat of the pants" in flying doesn't refer to physical input data. It refers to flying naturally without having to think about every step you are taking. I was never very good at it. === I understand your point but I always thought "seat of the pants" flying referred mostly to banking the plane at the right angle for the turn radius, i.e., banking it so that you don't slide in your seat one way or the other. |
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