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Gould 0738
 
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Default Thrust vectoring

Something that I've noticed, though I'm not sure if it's universal or
even really true: When I punch it, the prop walk seems to be minor. When
I want maximum prop walk, idle speed is the way to go. It could be just
that the duration is so much shorter, or that the higher thrust
straightens things out.

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Jere Lull
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Could it be due to a short duration of a "punch" in reverse, or due to the
factor that sternway (and therefore rudder effectiveness) increased enough at
the higher RPM ? :-)
 
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