Thread: Mob Rules
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Capt. JG Capt. JG is offline
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Default Mob Rules

"Goofball_star_dot_etal" wrote in message
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On Wed, 14 Feb 2007 12:57:04 -0800, "Capt. JG"
wrote:

"Goofball_star_dot_etal" wrote in message
. ..
On Wed, 14 Feb 2007 09:55:43 -0800, "Capt. JG"
wrote:

You said "important in cold water." What I'm saying is that accept in
arctic
conditions, speed shouldn't be considered during a recovery. You should
block it out of your mind as best as you can. Sure, shorter is better
than
longer, but even if it takes 30 minutes and you do it right, that's
better
than several passes of doing it wrong and saving 10 minutes. You're much
more likely to injure the person in the water or the someone on the boat
or
the boat itself.


I'll give you 3 minutes or forget it..

http://cobs.pol.ac.uk/cobs/fixed/sad...an=3&param=tmp



Brrr... well, in any case, you'll still live longer than 3 minutes.

Check the bottom of the following for an approximate guide:

http://www.ussartf.org/cold_water_survival.htm


I know, I was looking at that very page. Just testing.. I'd still
choose Jim's ladder or any quick and dirty method rather than wait for
your elegant but slow solution. Besides, a mayday would probably have
you in *hospital* sooner than 30 minutes unless you are miles from
anywhere. I would call for help in any mob where they did not climb
back on board themselves within a couple of minutes.



Actually, an MOB is not technically a mayday situation. Of course, this is a
judgement call, and you would be within the guidelines to call one in for
that, but trying for more than a few minutes is likely to get faster help. I
would think that even in the most idea situation for a mayday, it would take
near that long to get outside help. Also consider the short-handed situation
of being distracted by yet another thing... vhf hailing, explanation,
location identification, etc.

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