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John H.[_5_] John H.[_5_] is offline
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First recorded activity by BoatBanter: Jul 2008
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Default This one should **** off the gun ninnies

On Wed, 09 Mar 2016 16:01:49 -0500, wrote:

On Wed, 09 Mar 2016 15:14:33 -0500, John H.
wrote:

On Wed, 09 Mar 2016 13:25:25 -0500,
wrote:

On Wed, 09 Mar 2016 12:45:09 -0500, John H.
wrote:

On Tue, 08 Mar 2016 20:51:38 -0500,
wrote:

On Tue, 08 Mar 2016 20:28:08 -0500, John H.
wrote:

On Tue, 8 Mar 2016 16:46:17 -0800 (PST), Its Me wrote:

On Tuesday, March 8, 2016 at 6:43:49 PM UTC-5, Keyser Söze wrote:
On 3/8/16 5:06 PM, Ryan P. wrote:
On 3/8/2016 2:54 PM, Its Me wrote:
On Tuesday, March 8, 2016 at 3:13:15 PM UTC-5, Ryan P. wrote:
On 3/8/2016 1:21 PM, Its Me wrote:
On Tuesday, March 8, 2016 at 2:16:38 PM UTC-5, Ryan P. wrote:

Quiet counts when shooting zombies.

Exactly. Everyone knows a zombie is attracted to noise.

The Walking Dead is entertaining, but there are considerable gaps in
the plot. 3-4 year old gas just seems to happily run. And it took
forever for them to start using suppressed AR's. I'm not sure I've
ever seen a .22 on the show. A suppressed .22 would be a perfect
zombie eliminator.


Yeah, the gas thing usually makes me chuckle. Although, anecdotally,
I have seen gas weed-eaters that were not drained start after about 3
years. They did NOT run happily, though...

Your average .22 doesn't look impressive enough for a
post-apocalyptic
TV show... that's probably why we don't see them. If you look online,
though, you can see a lot of manufacturers that make a .22 in an AR-like
configuration. I've been tempted to buy one. Seems like it would be an
insanely fun (and cheap) plinker.

Absolutely. S&W M&P 15/22. Eats anything thrown at it, tons of fun,
can be made very quiet if that's your thing.


Ahh.. the key to surviving any apocalypse. A gun that doesn't care
what you feed it. That's what I like about my SR9.


The M&P 15-22 is a fine, fun rifle. I had one for about two years. A
silencer and subsonic ammo will fire quietly, as far as the ammo goes,
but the reciprocating parts of the rifle are noisy. I sold mine to buy a
bolt action CZ 455... *very quiet* with the silencer attached.

But slow. A zombie will bite you while cycling the bolt. And 5 rounds won't stop a zombie crew.

if you're going to use a rifle for zombies, you'd better get one that'll carry a
bayonet.

I guess my M1A qualifies and I imagine I can also mount a rifle
grenade launcher but I have never actually seen one.
If we wanted to send explosives down range on the ship, we would use
our 5" gun.
Out to about 17,000 yards, with the right projectile, it will take out
every zombie in about a 25 meter radius, wound a bunch more a tad
farther out

You'd have to do an air burst. We had the VT fuses for 105 howitzers back when, but
don't know if the 5" guns had them. That way you'd get 'em in the heads.

Yup, the VT fuse was developed in WWII and it was originally designed
for shooting at airplanes, trying to get better than one hit per
100-200 rounds fired. I am amazed they did that well considering they
set the time delay manually using a mechanical computer you wound up
with a key before they actually got the round loaded.


I was in the Fire Direction Control center for an artillery battery. One of our last
demos for the brass before the 196th Light Infantry Brigade deployed was a
time-on-target air burst of the entire battalion's guns - 18 105's. The calculations
were extensive and had to be done by hand then - no computers (1966). I didn't get to
see the results, but my lieutenant said it was spectacular. Eighteen rounds going off
within a few seconds of each other from about 10 to 50 yards above the target. The
batteries (3) shot from different locations also. I would like to have seen it. Saw a
demo at Ft. Sill before graduating there - hell of a sight, and that was an 8-inch
battery.


The "computer" was really a pretty crude thing, working on gears and
cams. All you really got on the radar was range and you computed speed
with a stop watch, then put all of that into the computer with dials
and it gave you a fuse time with a load time offset. That gets relayed
to the fuse setter who dials up the delay, they loaded and fired.
All of this happens while the plane is closing in on you.
Not stressful at all ;-)
I suspect that in the heat of battle, they didn't use it at all. They
just put in a typical delay and fired, just to keep the rate of fire
up to the max. If the gunner had a pretty good idea when the shell was
going off he just used Kentucky windage and fired when he thought the
time was right.
I know our GM-1 "killed" a F4 phantom at the Gitmo exercises that was
flying at about double the speed our equipment was rated for, using
the same method.


We had a lot of time compared to what the anti-aircraft folks would have. We didn't
have radar, of course, but 1/50K maps to get our range and azimuths from. Wind data
came from our local weather folks, and I don't remember what else we used. Only did
it once.
--

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