On 2/18/2015 9:07 PM, Wayne.B wrote:
On Wed, 18 Feb 2015 20:55:53 -0500, "Mr. Luddite"
wrote:
On 2/18/2015 8:24 PM, KC wrote:
On 2/18/2015 9:31 AM, Abit Loco wrote:
On Wed, 18 Feb 2015 09:19:58 -0500, KC wrote:
On 2/17/2015 12:16 PM, Abit Loco wrote:
On Mon, 16 Feb 2015 19:08:08 -0500, "Mr. Luddite"
wrote:
On 2/16/2015 6:31 PM, wrote:
On Monday, February 16, 2015 at 12:25:26 PM UTC-5, John H. wrote:
The big difference between simulators/real airplanes and RC
airplanes - in sims or
real planes, the nose of the plane is in front of you. With an RC
plane, at least
part of the time, the nose is pointed at you. That means the left
and right controls
are reversed. This, I believe, is what causes the most problems,
at least for me.
Another related difference is that pilots in a real plane has a
seat of the pants, first person view. Not so with RC.
Something that helps newbies to RC is that when the airplane is
flying towards you and the controls are reversed, your can turn
your body so the transmitter is faced the same way as the plane,
but look back over your shoulder at the plane. That way the stick
moves to the right, the plane moves to the right. It's a crutch,
but with some more stick time it'll come naturally.
I don't think there's much at all in common comparing RC flying and
flying a real airplane. Speed scale is totally different. Turns
and maneuvers are not anything close to being realistic to flying an
airplane.
I see it as a fun hobby for many but to compare it to actually flying
an airplane it isn't even close.
Many of the airplanes flown at our field fly in excess of 100mph -
and that's
measured by radar.
One of our guys has one of these:
http://www.modelairplanenews.com/blo...ini-radar-gun/
They measure real speed, not scale speed.
Since I've never flown a real airplane, I can't argue your 'turns
and maneuvers'
statement. I know that if I bank my airplane using the ailerons and
don't give it
some up elevator, it will head for the dirt. Perhaps you could tell
us what the big
differences are.
I'm thinking the biggest difference is that my crash isn't going to
kill anyone. Oh,
and my pre-flight checklist is shorter!
Has anybody mentioned the seat of the pants feeling? I mean, that must
help you fly in some respect feeling the plane under you?
Yup, that was mentioned. That feeling does not occur when flying an RC
aircraft,
although some asshole puckering often does.
That's the part that facinates me... I have always worked out eyes
closed to the point where do very tight things sometimes I catch myself
with my eyes closed... it's a thing.. Anyway, I have always wondered how
much input you get from your "pants" and which of the input you can
trust in that environment...
If you were flying an airplane straight and level and then were
blindfolded so you couldn't see the instruments or have any ground
reference, you would fairly quickly find yourself in some kind of
unusual attitude. You might have the airplane climbing, banking,
descending or even with the wings perpendicular to the ground. You
wouldn't know it or detect it by any "seat of the pants" input.
===
When I was taking lessons in a Cessna 172 the instructor used to tell
me that the plane would fly itself if you took your hands off of
everything. I think that assumes tthat you're already trimmed for
straight and level flight. I tried it a few times and it seemed to
work.
That's true, especially in a Cessna. I wasn't referring to taking your
hands off the yoke or feet off the rudder however. I was referring to
flying the airplane based on no instrument or visual references. You
would input what your "sense" tells you but your sense would be all
screwed up due to no feedback.
The term "seat of the pants" in flying doesn't refer to physical input
data. It refers to flying naturally without having to think about
every step you are taking. I was never very good at it.